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Apr 11

Revel in dying in ‘Dark Souls II’

Posted on Thursday, April 11, 2013 in Namco Bandai, PC, PlayStation 3, RPG games, Xbox 360

DarkSoulsII (12)

James Bond: “Do you expect me to talk?”

Auric Goldfinger: “No, Mr. Bond. I expect you to die.” (from Goldfinger)

It seems the creators of “Dark Souls II” may have been watching a little too much Bond movies when working on their latest title. At an event revealing new gameplay, co-director Yui Tanimura really wants players to enjoy death, because they are going to get a lot of it from the new title.

Tanimura emphasized two major concepts they wanted to incorporate with “Dark Souls II,” a loose connection of sharing with players around the world and the sense of achievement by overcoming difficulties. It is that second part that will likely drive players insane with frustration or joy, depending on how you want to play the game.

The original title created much discussion about the considerable difficulty players had during the game. Even today, there is very little ground – gamers love it or hate it.

Tanimura said all the improvements and enhancements to the battle system and the visuals were to drive the player deeper into the game. He said players will have different types of deaths they can experience and suggested games should enjoy the deaths.

“I don’t want it to be unfair,” he said through a translator, “but I want to give a solid sense of satisfaction when you advance. We want you to kill with substance.”

A new graphics engine and motion capture of player movements make “Dark Souls II” visually appealing in the short video trailer. The battle system has gone for simple controls and emphasizes strategy. You’ll also need trial and error to find enemy weaknesses, which accounts for the multiple deaths along the way.

Enemies have been improved with unique situational reactions and strategies of their own. There has also been a change in how the difficulty level will ramp up for a stage.

“We wanted to get rid of the start to finish template,” Tanimura said. “Bosses can now appear in the middle of the state and can actually be defeated early although it is much tougher.”

While he did say they do want to take care of newcomers to the franchise, he said they did listen extensively to what previous players told them about the original title. With that in mind, they made improvements geared toward giving gamers more freedom during the story.

“We don’t want to force actions for players, but make it more free roaming,” Tanimura said. “The choice for players will be risk versus reward.”

Tanimura is proud of how flexible the game is going to be so players can enjoy it the way they want. He said he’s looking forward to seeing gamers figure out how to conquer the game.

“Dark Souls II” will be available for the Xbox 360, PlayStation 3 and PC. They were not prepared to talk about next-gen console releases or provide a release date at this time.

Jan 11

Revel in dying in ‘Dark Souls II’

Posted on Friday, January 11, 2013 in Namco Bandai, PC, PlayStation 3, RPG games, Xbox 360

DarkSoulsII (12)

James Bond: “Do you expect me to talk?”

Auric Goldfinger: “No, Mr. Bond. I expect you to die.” (from Goldfinger)

It seems the creators of “Dark Souls II” may have been watching a little too much Bond movies when working on their latest title. At an event revealing new gameplay, co-director Yui Tanimura really wants players to enjoy death, because they are going to get a lot of it from the new title.

Tanimura emphasized two major concepts they wanted to incorporate with “Dark Souls II,” a loose connection of sharing with players around the world and the sense of achievement by overcoming difficulties. It is that second part that will likely drive players insane with frustration or joy, depending on how you want to play the game.

The original title created much discussion about the considerable difficulty players had during the game. Even today, there is very little ground – gamers love it or hate it.

Tanimura said all the improvements and enhancements to the battle system and the visuals were to drive the player deeper into the game. He said players will have different types of deaths they can experience and suggested games should enjoy the deaths.

“I don’t want it to be unfair,” he said through a translator, “but I want to give a solid sense of satisfaction when you advance. We want you to kill with substance.”

A new graphics engine and motion capture of player movements make “Dark Souls II” visually appealing in the short video trailer. The battle system has gone for simple controls and emphasizes strategy. You’ll also need trial and error to find enemy weaknesses, which accounts for the multiple deaths along the way.

Enemies have been improved with unique situational reactions and strategies of their own. There has also been a change in how the difficulty level will ramp up for a stage.

“We wanted to get rid of the start to finish template,” Tanimura said. “Bosses can now appear in the middle of the state and can actually be defeated early although it is much tougher.”

While he did say they do want to take care of newcomers to the franchise, he said they did listen extensively to what previous players told them about the original title. With that in mind, they made improvements geared toward giving gamers more freedom during the story.

“We don’t want to force actions for players, but make it more free roaming,” Tanimura said. “The choice for players will be risk versus reward.”

Tanimura is proud of how flexible the game is going to be so players can enjoy it the way they want. He said he’s looking forward to seeing gamers figure out how to conquer the game.

“Dark Souls II” will be available for the Xbox 360, PlayStation 3 and PC. They were not prepared to talk about next-gen console releases or provide a release date at this time.

 

Apr 26

‘Witcher 2′ does mature theme right, offers enriching storyline


Let me start by saying “Witcher 2: Assassins of Kings” is rated M for Mature for a very good reason. There is more cursing in the game than at a Yankees/Red Sox playoff game and quite a bit of nearly full frontal nudity.

Developers at CD Projekt RED have been very upfront about this title being for very mature audiences and make sure people can’t be surprised by the content. Even the storyline involving monster hunter extraordinaire Geralt of Rivia is more in line with a plot from “Game of Thrones” with political intrigue, backstabbing and power struggles than your typical “kill the monsters” role playing game (RPG).

“Witcher 2: Assassins of Kings” was released last year as a PC-exclusive title, but the game was recently ported to the Xbox 360 to open it up to console audiences. The “Enhanced Edition” for the Xbox 360 also offers new content, about four more hours of gameplay and many updates to the interface.

Using the Xbox 360 controller to narrate the action is quite the agility test. Each button, including the triggers and shoulder buttons, will be used constantly, and sometimes, in a hurry. Preparations for combat, which are almost always necessary, will result in multiple button pushes to cycle through numerous menus for potions, oils and the like.

If hacking-and-slashing your way through a campaign is your style, this is not for you. This is about preparation before battle and making sure to use the right combinations depending upon your opponents. Fortunately, the action slows or stops when trying to access magic (signs), but that also requires a couple of button mashes, some joystick movement, then more mashing to get back to the action.

While the PC version allows for hotkeys to access abilities faster and easier, the console controller doesn’t have that option. It takes some getting used to and becomes second nature as the game progresses.

As with most RPGs, there is a certain amount of gathering that goes on. All different kinds of herbs, trinkets and supplies are lying around, waiting for Geralt to pick them up and convert them into potions, armor or oils. Inventories will fill up fast, but you’ll need every scrap to gain advantages in combat.

Leveling up through experience allows players to augment certain abilities they choose through skill trees. A training skill tree is unlocked at the beginning and enhances basic abilities. The other three trees will help shape how Geralt will play and where his strengths will lie.

A magic skill tree powers up spells and unlocks new mystical abilities. The alchemy skill tree boosts gathering and blending abilities as well as increasing the effects of potions and oils. The swordsmanship tree is all about the combat, boosting defenses and damage through different skills learned.

Players will have to concentrate on one of the three specialty trees to really get the big effects. Each level Geralt gains gives him points to unlock new abilities, and every ability has two levels to unlock for maximum impact.

The environments are fabulously rendered and the lighting is superb. Buildings have their own individualities and subterranean areas don’t feel like recipients of a copy and paste tool job. Different races look and sound unique and the level of immersion is very deep and rich.

The missions and side missions follow along a fairly laid-out path. For all the environmental splendor, there is little reason to go wandering around the countryside unless you just want to see how much work the developers put into the forests (hint: a lot; it is gorgeous).

The story is all about king killing, kingdom making and political intrigue. Some of the dialog would probably play out very well in the halls of Congress (minus all the swearing, I think). Even though Geralt is a renowned monster hunter, there are very few true monsters to be slain. Yet, it is all done within the context of the story and accomplished very well.

A few buggy moments slow down the game. Following other characters during missions can be hit and miss as the leader is stopped or slowed down by every rock, twig and bump in the road. However, it only bogs down the pace and never crashes the game.

Overall, “Witcher 2: Assassins of Kings” does a great job of extending its legacy with a deep storyline, intricate combat and a level of immersion that keeps players interested and involved. The mature plot is handled very well while not getting bogged down in the minutiae of drama for drama’s sake.

Cursing and nudity aside, the mature themes are really aimed at an audience who is interested in living the lifestyle for the era rather than just killing everything in sight.

“Witcher 2: Assassins of Kings” is available now for the Xbox 360. It was previously released for the Windows PC in May 2011. It is rated M for Mature due to blood and gore, intense violence, nudity, strong language, strong sexual content, and use of drugs. This review was done with the Enhanced Edition for the Xbox 360.

Jul 12

‘Dark Souls’ screenshots are foreboding, gloomy

Posted on Tuesday, July 12, 2011 in action/adventure games, Namco Bandai, PlayStation 3, Xbox 360

When a game’s website has the URL PrepareToDie.com, the chances of it being a simple platformer are probably nil.

“Dark Souls,” the follow-up to “Demon’s Souls,” is expected to test players’ skills and determination to get through encounters that are “significantly harder” than its predecessor. It is a dungeon crawler, but with a more open world environment to allow players to explore different styles of play.

Namco Bandai has released some screenshots (after the jump) to showcase the graphics and mood that the game is aiming. The online component allows gamers to draw from the collective experience of the  community as they either help or sabotage each other on the journey through the Northern Realms to save the land from darkness.

The game is expected to be released in October for the PlayStation 3 and Xbox 360. Japanese gamers will be able to get it in September, but only for the PS3.