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‘BioShock Infinite’ delayed until 2013, needs more time

Posted on Wednesday, May 9, 2012 in 2K Games, action/adventure games, Irrational Games

The most anticipated game for 2012 just became the most anticipated game for 2013.

Irrational Games and Take Two announced “BioShock Infinite” will now be released on February 23, 2013 instead of October 2012. Creative director Ken Levine made the announcement on the Irrational website:

A MESSAGE FROM KEN LEVINE

When we announced the release date of “BioShock Infinite” in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make “Infinite” into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: “BioShock Infinite” is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original “BioShock,” which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to “BioShock Infinite.”

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better “BioShock Infinite.” The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing “BioShock Infinite” at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.

Fans have been waiting for the next creation in the “BioShock” universe since “BioShock 2” was released in 2010. The new title will take players out of the underwater adventures as in the previous titles and put them in Columbia, a city in the sky, during a very tumultuous time of anarchy, strife and technological advancements.

In a December 2012 interview, Levine described how excited he was to work on this new setting.

“In all these stories, you have these incredible themes. One of great optimism and excitement for the future and one of this ominous feeling at the same time,” Levine said. “This yin and this yang that was present in all of this research really made me excited to work on this game.”

It is his attention to detail that helps him create his successful games and win over players. It now appears that he wants to refine the details on his latest creation as well.

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