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Jun 29

‘Best of E3 2010′ nominations announced

Posted on Tuesday, June 29, 2010 in E3

The judges for the Game Critics Awards announced their nominations for “The Best of E3 2010″.

It features 5 nominations for “Rage” and 15 nominations for game publisher Electronic Arts.  The judges are representatives from 31 different gaming publications.

Awards will be announced on July 6.

Best of Show

- Dance Central (Harmonix/MTV Games/Microsoft for Xbox 360)
- Disney’s Epic Mickey  (Junction Point/Disney Interactive Studios for Wii)
- Nintendo 3DS  (Nintendo)
- Portal 2 (Valve for PC / Mac, PS3 and Xbox 360)
- Rage (id Software/Bethesda for PC, PS3 and Xbox 360) 

Best Original Game
- Bulletstorm (People Can Fly/Epic Games/Electronic Arts for PC, PS3 and Xbox 360)
- Child of Eden (Q Entertainment/Ubisoft for PS3, Xbox 360) 
- Dance Central (Harmonix/MTV Games/Microsoft for Xbox 360)
- Disney’s Epic Mickey (Junction Point/Disney Interactive Studios for Wii)
- Rage (id Software/Bethesda for PC, PS3 and Xbox 360)

Best Console Game
- Disney’s Epic Mickey (Junction Point/Disney Interactive Studios for Wii)
- InFamous 2 (Sucker Punch/Sony Computer Entertainment for PS3)
- Kirby’s Epic Yarn  (Good-Feel/Nintendo for Wii)
- Portal 2  (Valve for PC / Mac, PS3, and Xbox 360)
- Rage (id Software/Bethesda for PC, PS3 and Xbox 360)

Best Handheld Game
- Ghost Trick (Capcom for Nintendo DS)
- God of War: Ghost of Sparta  (Ready at Dawn/Sony Santa Monica for PSP)
- Okamiden (Capcom for Nintendo DS)
- SuperScribblenauts (5TH Cell/WBIE for Nintendo DS)
- Valkyria Chronicles  2 (Sega for PSP)

Best PC Game
- Civilization V  (Firaxis/2K Games)
- Crysis 2 (CryTek/Electronic Arts) 
- Portal 2 (Valve)
- Rage (id Software/Bethesda)
- Star Wars: The Old Republic (BioWare Austin/LucasArts/EA)

Best Hardware
- Kinect (Microsoft for Xbox 360)
- Move (Sony for PlayStation 3)
- Nintendo 3DS (Nintendo)
- Rock Band 3 Pro Guitars (Harmonix/MTV Games/Mad Catz)
- Rock Band 3 Keyboard (Harmonix/MTV Games/Mad Catz)

Best Action Game
- Bulletstorm (People Can Fly/Epic Games/Electronic Arts for PC, PS3 and Xbox 360)
- Call of Duty: Black Ops (TreyArch/Activision for PC, PS3, and Xbox 360) 
- Gears of War 3  (Epic Game/Microsoft Game Studios for Xbox 360)
- Halo: Reach  (Bungie/Microsoft Game Studios for Xbox 360)
- Rage (id Software/Bethesda for PC, PS3 and Xbox 360)

Best Action/Adventure Game
- Assassin’s Creed: Brotherhood (Ubisoft Montreal/Ubisoft for PC, PS3, and Xbox 360)
- Dead Space 2 (Visceral Games/Electronic Arts for PC, PS3, and Xbox 360)
- Disney’s Epic Mickey  (Junction Point/Disney Interactive Studios for Wii)
- Portal 2 (Valve for PC / Mac, PS3, and Xbox 360)
- The Legend of Zelda: Skyward Sword (Nintendo EAD/Nintendo for Wii)

Best Role Playing Game
- Deus Ex: Human Revolution (Eidos Montreal/Square-Enix for PC, PS3, Xbox 360)
- Fable III (Lionhead/Microsoft Game Studios for PC and Xbox 360)
- Fallout: New Vegas (Obsidian/Bethesda for PC, PS3, and Xbox 360)
- Star Wars: The Old Republic (BioWare Austin/LucasArts/EA for PC)
- The Witcher 2: Assassins of Kings (CD Projekt RED STUDIO/Atari for PC)

Best Racing Game
- Gran Turismo 5  (Polyphony Digital/Sony Computer Entertainment for PS3)
- MotorStorm: Apolcalypse  (Evolution Studios/Sony Computer Entertainment for PS3)
- Need for Speed Hot Pursuit (Criterion Games/Electronic Arts for PC, PS3, and Xbox 360)
- Test Drive Unlimited 2 (Eden Games/Atari for PC, PS3, and Xbox 360)

Best Fighting Game
- Marvel vs. Capcom 3: Fate of Two Worlds  (Capcom for PS3 and Xbox 360)
- Mortal Kombat (NetherRealm/WBIE for PS3 and Xbox 360)
- WWE All Stars (THQ San Diego/THQ for PS3 and Xbox 360)

Best Sports Game
- EA Sports MMA (EA Tiburon/EA Sports for PS3, Xbox 360)
- Madden NFL 11 (EA Tiburon/EA Sports for PS3, Xbox 360)
- NBA Jam (EA Canada/EA Sports for Wii)
- NCAA Football 11 (EA Tiburon/EA Sports for PS3, Xbox 360)
- NHL 11 (EA Canada/EA Sports for PS3, Xbox 360)

Best Strategy Game
- Civilization V (Firaxis/2K Games for PC)
- Company of Heroes Online (Relic/THQ for PC)
- End of Nations (Petroglyph/Trion Worlds for PC)
- Shogun 2: Total War (The Creative Assembly/Sega for PC)

Best Social/Casual Game
- Dance Central  (Harmonix/MTV Games/Microsoft for Xbox 360)
- DJ Hero 2  (FreeStyle Games/Activision for PS3, Xbox 360, Wii)
- Kinect Adventures  (Good Science Studio/Microsoft Game Studios for Xbox 360)
- Rock Band 3   (Harmonix/MTV Games/Electronic Arts for PS3, Xbox 360, Wii)

Best Motion Simulation Game
- Child of Eden (Q Entertainment/Ubisoft for PS3 and Xbox 360)
- Dance Central (Harmonix/MTV Games/Microsoft for Xbox 360)
- Socom 4  (Zipper/Sony Computer Entertainment for PS3)
- The Legend of Zelda: Skyward Sword (Nintendo EAD/Nintendo for Wii)
- Your Shape: Fitness Evolved   (Ubisoft Montreal/Ubisoft for Xbox 360)

Best Online Multiplayer Game
- Assassin’s Creed: Brotherhood (Ubisoft Montreal/Ubisoft for PC, PS3, and Xbox 360)
- Gears of War 3  (Epic Games/Microsoft Game Studios for Xbox 360 )
- Halo Reach  (Bungie/Microsoft Game Studios for Xbox 360)
- Medal of Honor  (EALA/DICE/EA for PC, PS3, Xbox 360) 
-
Star Wars: The Old Republic (BioWare Austin/LucasArts/EA for PC)

Jun 28

‘Civilization V’ gets new combat, bolder graphics

Posted on Monday, June 28, 2010 in PC, strategy games

“Civilization V” is the latest incarnation in the very successful series of strategy games developed by Sid Meier that allows players to take a tribe of people and attempt to make them the most dominant country in the world.

CNN.com got an invitation to the Civilization lair at Firaxis Studios to get a look at the new elements of their video game and talk with the brain trust about what changes they made and how it will all fit together.

When “Sid Meier’s Civilization IV” was released in 2005, it swept up several awards including three “Game of the Year” awards, garnered many perfect and near-perfect scores from reviews and spawned three expansions over the next three years.

While fans of the series continued to play “one more turn” as they justified staying awake late at night, some asked if this was the best the game could get and would Firaxis Games, the developer of “Civ IV” and many Sid Meier-developed games, ever make another installment.

“Each new version of ‘Civilization’ presents exciting challenges for our team,” said Sid Meier, co-founder and director of creative development at Firaxis Games. “Thankfully, ideas on how to bring new and fun experiences to Civ players never seem to stop flowing.”

Designer Jon Shafer said his goal wasn’t to mess with the formula that made other Civilization games so successful. Having played the series since “Civilization III” in 2001 and worked on the “Civilization: Beyond the Sword” expansion pack, he had a plan in mind.

“I want to add more to it,” Shafer said. “We wanted to evaluate the larger parts of the game to see when we could make changes. Combat was a big area.”

A new combat system, deeper diplomatic experiences, expanded features and rich, dynamic graphics are all part of the new package for “Civilization V” that took more than 2 ½ years to make. Pete Murray, marketing associate at Firaxis, said it was all designed to invite players to get into the game.

“We really wanted (the players) to become engaged with it,” Murray said.

“But we also had to develop a graphics engine so we could be able to get it down for laptops.”

One of the earliest changes to how “Civilization” was played was to move from a square-based map to a hex-based map. The development team said this was an important change because it opened up new avenues for how the game would look as well as how it could be played.

“We wanted to create a believable world,” Marketing director Kelley Gilmore explained. “It looks much more organic and takes the game a step farther from where it used to be.”

The hexes are overlaid onto a more diverse geographical terrain and rounded coastlines and features completely fill hex spaces rather than bleed over into neighboring areas like it did in the square overlay. Murray said hexes make the map appear more natural.

Using hexes instead of squares on the map opened up the way for changes in how combat would be played. Instead of surrounding an enemy on four sides, two more units can be brought in for a battle. Movement also has a more realistic feel and allows for more options.

Players will be greeted to a new way of doing combat. In the older version, military units could stack, meaning you could have multiple units on one square. Known as “stacks of doom” by the fans, wartime strategy usually consisted of moving these huge stacks though enemies, who often had “stacks of doom” living in their cities.

Murray said the new system will only allow one unit per hex and units cannot stack. He said this brings the element of tactical combat to the game.

“Military units can take gradual damage, which makes them last longer,”

Murray explained. “It requires players to build a more efficient, modern army.”

Units that have ranged attacks – archers, catapults, cannons, artillery – will be able to attack from distant hexes instead of being required to be next to opposing forces. Garrison forces will help in the defense of cities so that towns won’t be outnumbered by surrounding enemies.

Artificial intelligence programmer Ed Beach said each civilization has some overall tendencies on how it will play, but there are random actions. He said the approach is new on how the AI plays the game.

“It looks for weaknesses and uses best practices to play the game,” Beach said. “There are different levels of strategy and it will pick up on how you play.”

He said they did thousands of AI runs to make sure that all civilizations are balanced. But he cautioned that bonuses and maps will play a big part in the success of each culture.

While technology advancements enabled changes in how the game was played, it also contributed to how the game looks and feels. Lead artist Dorian Newcomb said tech pushes things farther from a visual standpoint.

“The landscape is based on real world images. We wanted to try and give a helicopter view of the world, but romanticize it – no need to accurately reproduce it,” Newcomb said.

He said Wonders, items that represent a significant milestone or bonus to players, also were made to have an epic feel. The actions sequences are intense and full of cultural references, and there are active celebrations depicted when a Wonder is built, Newcomb explained.

The entire game has been given an art deco feel to it. Buttons have a bronze tint to them and angles in the graphics are from a low perspective to lend a look reminiscent of posters from the New Deal era.

World leaders were also graphically designed to make them feel like real competitors. They speak the language of their people, or as close as they could get, and the backgrounds behind them are representative of their cultural history.

“Game designers are history majors,” Newcomb laughs. “We have to know how to draw these characters. The way they look, where they might have held court, everything.”

Lead animator Chris Hickman said he wanted to make the leaders have distinct personalities so that each one feels different.

“George Washington is based on my grandfather, a friendly, open, older gentleman,” Hickman said. “Julius Caesar is bored and dismissive when talking with the players.”

Indeed, during a demo of the Caesar animation, the Roman emperor appears to be distracted and yawns. He ends the conversation with a wave of his hand.

“We wanted to try to be respectful, but not necessarily historical (in the representations),” Hickman said. “We want it to be a fun experience for the player.”

The music included in the game continues the idea of keeping a historical feel to the experience. Michael Curran, senior sound designer and composer, said the goal was to achieve a cinematic orchestral style that fit the culture they were trying to represent.

“In the case of ancient or dead civilizations, we were actually able to find melodies, if only fragments in the case of Augusts Caesar or Ramesses II,”

Curran explained. “With more recent leaders, these melodic sources will be recognizable.”

Many of the pieces in the game were recorded by the Czech National Symphony Orchestra in Prague, capital of the Czech Republic. In addition to traditional instruments, hundreds of unique ethnic percussion, string, wind, and reed instruments were used to achieve each culture’s musical feel.

Shafer said all the changes are geared to give fans of the game the depth and richness they’ve come to expect from a “Civilization” game, yet still make it simple enough for new players to enjoy and not feel overwhelmed.

“Civilization V” is expected to be released on September 21, 2010 for the PC only.

Jun 24

Interactive ads to appear with Kinect

Posted on Thursday, June 24, 2010 in Kinect, Microsoft, racing games

During the Electronic Entertainment Expo (E3), one of the games that was demonstrated with the Kinect motion-controller was the driving game “Forza.”

The hands-free Kinect allowed players to examine the virtual cars they were driving, get a look at features and peek inside at the interior.  One car manufacturer is ready to use that technology to get people to examine their real cars.

Microsoft announced that it is partnering with Chevrolet to promote the new Chevrolet Volt through a new game for the Xbox 360 using Kinect.

A Microsoft press release said players will have the opportunity to take the test-drive concept to a new level by driving a Volt in “Kinect Joy Ride,” the first controller-free racing game from Microsoft. After viewing a video advertisement on Xbox LIVE or on the Web, consumers will be able to unlock the Volt to virtually drive the car in the game.

“Chevrolet Volt is not only offering a new way for car buyers to interact with and learn about a vehicle before heading to the dealership,” said Darren Huston, corporate vice president of the Global Consumer & Online group at Microsoft. “It’s enabling people to virtually test drive the Volt from the comfort of their own living room.”

Kiosks are also expected to be placed within Chevrolet showrooms to allow people to take a virtual test-drive in the econo-friendly vehicle.

Kinect is expected to be out in November.

Jun 23

Microsoft: Kinect price only an estimate

Posted on Wednesday, June 23, 2010 in E3, Kinect, Microsoft, Xbox 360

One day after a price was “announced” on the Microsoft online store for its new motion-controller Kinect, the company added an explainer and appeared to soften on the cost.

Microsoft never announced a price during the E3 last week, but shortly after its press conference, the online game store GameSpot had the Kinect listed for pre-order at $149.99.

That page was quickly pulled, and Microsoft insisted that a final price for the new controller had not been determined.

On Tuesday, a price for the gaming system, which has no handheld controller and uses a camera to read the player’s movements, was posted on Microsoft’s online store.

The price? $149.99.

But on Wednesday, the Kinect order form had been changed to make clear that the official price has still not been determined.

“Official pricing has not been announced.  $149.99 is an estimate only and subject to change,” the site reads.  “Quantities may be limited. Orders will be fulfilled on a first in first served basis.”

A Microsoft representative did not return a message from CNN.com seeking to verify the price or find out how many pre-orders had been placed at the $149.99 price.

The order form also includes details about the hardware players will need to have to use the Kinect.

The controller is compatible with the Xbox 360, and Microsoft suggests 6 feet of space between the player and the television. This distance will vary according to sensor placement and other factors.

To connect with friends and family for game play or video chat, an Xbox Live Gold membership also is required.

A power cable, manual and Wi-Fi extension cable are included with the Kinect. The order form said the package will be available for shipping on or after November 4.

Jun 22

Kinect gets price tag, shipping date

Posted on Tuesday, June 22, 2010 in Kinect, Microsoft, Xbox 360

During the recently concluded Electronic Entertainment Expo (E3), Microsoft unveiled a new name for their motion controller and showed off what Kinect can do for home entertainment.

Shortly after their press conference, the online game store GameSpot had the Kinect for pre-order at a price of $149.99.  The site was quickly pulled and Microsoft insisted that a final price for the new controller had not been determined.

It appears that Microsoft is ready to announce how much it will cost to bring Kinect into your home.  Their own online store is apparently taking pre-order at the previously shown price — $149.99.

The order form also shows what you’ll need to have before you buy the Kinect.  The controller is compatible with the Xbox 360 and they suggest 6 feet of space between the player and the television.  This distance is will vary, according to the site, with sensor placement and other factors.

To connect with friends and family for gameplay or video chat, an Xbox LIVE Gold membership is also required.

A power cable, manual and Wi-Fi extension cable are included with the Kinect.  The order form says the package will be available for shipping on or after November 4.

Jun 22

‘Puzzle Quest 2′ blends RPG with casual gaming

Posted on Tuesday, June 22, 2010 in action/adventure games, Nintendo, puzzle games, Xbox 360

“Puzzle Quest 2″ mixes together the classic color matching game with elements from role-playing, fantasy games in an attempt to bridge both gaming genres.

In the beginning, the game seems like a typical RPG adventure.  Players select from one of four personas – Sorcerer, Templar, Barbarian or Assassin.  The character is outfitted with basic weapons and armor and sent to a small village to begin the quest.

Combat isn’t the typical hack-and-slash moves.  Turns are played out on a field dotted with colorful gems, skulls and action point icons.  The objective is to match 3 or more of the items together to accumulate spell strength, abilities or damage your foe.

The action is very similar to the casual game “Bejeweled,” where points are awarded for match 3 or more gems together.  “Puzzle Quest 2″ also etches a symbol on each colored gem so those affected by colorblindness (like myself) can also play.  There is also a pointer that will indicate where a possible match can be achieved, but it may not be the best possible move for the player so strategy and planning is needed.

The story mode gives adventurers the chance to save a small village from the clutches of an evil demon.  Weapons, spells and abilities are all activated by matching up and storing energy from the gems.  Characters can also level up to gain more spells and abilities just like an RPG game.

Other actions are also controlled by the puzzle game mechanics.  Try to pick a lock – solve a puzzle.  Figure out how much loot is available – solve a puzzle.  Avoid a trap – solve a puzzle.  Interaction between the character and villagers or friendly monsters, thankfully, isn’t a puzzle, but is brief and to the point.

The graphics are pretty straight forward, but the artwork is masterfully crafted.  The music is sublime without becoming intrusive or repetitive.

The game is available for the Nintendo DS handheld console.  It is also going to be available on the Xbox LIVE Arcade on June 30.  Online and multiplayer action is also available to handle bigger challenges with friends.

It isn’t a night in Azeroth (“World of Warcraft”) by any stretch of the imagination and it does try to remove the “casual” label from a gem-matching game.  “Puzzle Quest 2″ neatly straddles the line between the two genres without feeling too much like either one.

Jun 21

Winners & losers at E3

Posted on Monday, June 21, 2010 in E3

Another E3 gaming convention has come and gone.  There were lots of new hardware announcements from Sony, Microsoft and Nintendo featuring motion-control and 3-D.

Plenty of titles for the casual and hardcore gamer were announced.  Something for everyone.

Here are a few of the winners and losers of E3:

The cloud-gaming platform Steam was a big winner the announcement of “Portal 2″ for the console.  “Portal 2″ will be the sequel to the surprise 2007 PC hit, “Portal,” that was included in “The Orange Box” game bundle.  Steam also announced that it will be bringing their cloud gaming network to the PlayStation 3, offering automatic updates and online saving of games in progress – a big win for players.

Numbers in gaming titles will be getting a boost as many of the major franchises will be coming out with fresh content, new weapons and puzzles and additional features to keep their fans happy.  “SOCOM 4,” “Gran Turismo 5,” “LittleBigPlanet 2,” “Gears of War 3″ and “Dead Space 2″ are just some of the follow-up titles that will be hitting consoles and PC later this year.

Gamers’ pocketbooks are going to take a hit with all the new hardware upgrades if they want to play these new games to their capacity.  3-D advancements are going to cost a pretty penny for a new television/monitor and specialized glasses.  Sony is bundling their Move controller with the navigation controller, PlayStation Eye and a Move-ready game for just under $100.  Microsoft hasn’t released an amount for their Kinect motion-controller, but the Gamespot website was spotted with a $150 price tag before it was quickly removed.  Nintendo has also been silent on their new 3-D handheld console, 3DS.  But the current price of the Nintendo DSi XL is slightly under $200, so the 3DS will likely top that number.

Last year, many blockbuster titles waited until after the holidays to come out due to the overwhelming demand for “Call of Duty: Modern Warfare 2,” a first-person shooter game that sold 4.7 million copies worldwide in the first 24 hours of release.  This year, many “must-have” titles will be stuffing Santa’s bag and breaking his back.  “Civilization V” (September), “Medal of Honor” (October), “Need for Speed: Hot Pursuit” (November) as well as many others are all expected to be on wish lists for the holiday.  Santa is going to need some chiropractic attention at the end of the year.

For a look at more winners and losers, check out this post on cnn.com/tech by Doug Gross (with contributions by yours truly)

Jun 17

Sing, dance just like Michael Jackson in new game

Posted on Thursday, June 17, 2010 in E3, UbiSoft

If you ever wanted to sing and dance like the King of Pop, a newly announced game will give you the chance to moonwalk and scream like Michael Jackson.

Game-maker UbiSoft revealed some details on a game that will let players “step into the shoes of Michael Jackson.”  The game is expected to test players’ abilities to sing and dance just like the pop icon.

No game play or trailer videos were shown during UbiSoft press conference at the Electronic Entertainment Expo (E3) on Monday.  Real dancers came on stage and performed to Jackson’s hit single, “Beat It,” but no other details, including a title for the game, were revealed.

It is not the first time the singer has been featured in a game.  Jackson was a digital character in an arcade game and also had his own title with a game tie-in to his 1998 movie, “Moonwalker.” Development of the upcoming game has the blessing of Jackson’s estate.

“It is a game that the entire family can experience and enjoy together and this is some that would please Michael tremendously,” said Michael Jackson Estate co-executor John McCain.

Only one other song, “Billie Jean,” has been mentioned for the game, but a UbiSoft press release said the game will include the most famous tracks from the singer’s catalog of hits.  Fans on the singer’s website are already excited about the idea of dancing and singing with Jackson.

UbiSoft spokesperson Lisa Revelli said the title will be available using Microsoft’s Kinect for the Xbox 360, Sony’s Move for the PS3, and Nintendo’s Wii as well as the handheld PSP and DS devices. She said for the Kinect/Xbox 360 version, the game will not feature avatars to represent the player, but the actual players themselves on-screen.

The game is due out for the holiday season and will likely be timed with a new album of never-before-released songs from Jackson.

Jun 15

Sony ready to Move forward with 3-D

Posted on Tuesday, June 15, 2010 in action/adventure games, E3, Move, online gaming, racing games, Sony, sports games

With a new motion-controller in hand, Sony hit the E3 stage amid a display of their hardware and the sounds of rock and roll blasting.

Saying they are ready to take their entertainment to the next level, Sony immediately touted their efforts into the 3-D arena with the software updates and new consoles with 3-D build in.  Twenty titles are expected to be created natively by March 2011 that will be 3-D ready.

“Killzone 3,” a title that was developed and created with 3-D in mind, is intended to put the gamer in the middle of a war.  Tougher enemies, stronger weapons and an expansive environment were all featured in a pre-alpha code demo video.   There was also a cool scene where a soldier used a jetpack to sneak behind the enemy to place some explosive charges.

The game is expected to arrive on the shelves on February 2011 exclusively for the PS3 and fully compatible with Move.

More 3-D games – “Crysis 2,” “Mortal Kombat,” “Gran Turismo 5,” and more – were also featured in a wide-ranging video.

The Move controller is expected to be Sony’s efforts into more realism into gaming.  Using the PlayStation Eye camera, the Move will offer more precision in game play and will be used in family friendly games as well as appeal to core gamers.

Forty developers are working on games that will utilize the Move controller with more ready to join in.  They also featured some games they think the Move will be perfect for the action.

“Sorcery” is third-person, action game that puts the player into the role of a young wizard in a fantasy world.  Live action game play showed how the Move is utilized to fire of a wand, open a door or shake up and drink a potion.  The graphics were impressive and the game will be out in the spring of 2011.

“Tiger Woods PGA Tour 11″ showed how moving the Move controller directly affects how the club behaves during the game.  Not only does the controller need direction, but touch on the course (and the Move) is also important during the game.

“Heroes on the Move” brings together six classic Sony characters for the first time.  Daxter & Jax, Rachet & Clank and Sly & Benley will all be in the new game that will use the Move.

Kevin Butler, the PS3′s mouthpiece, came out to a roar from the audience and proceeded to do a little Kinect-bashing.  He then issued a “Call to gaming” to players of all ages.  And the audience loved it.

Move will be available in Europe on September 15 and in North America on September 19.  The Move controller is priced at $49.99 with the Navigation controller priced at $29.99.  Both controllers bundled with a PS3 and the Champions Move game will retail at $399.99.

Some games will be getting software updates to support the new Move controller.

Sony also showed off a new campaign that focused on the PSP with a young kid named Marcus who wants players to “Step Your Game Up.”

“God of War: Ghost of Sparta,” “Invizimals,” and “Metal Gear Solid: Peace Walker” were all shown as PSP-exclusive titles.  “Invizimals” also utilizes a PSP-camera peripheral to play the game.  Over 70 new titles are expected to be released by December.

Casting call for the second season of “The Tester,” a reality-based show about becoming a game tester for Sony, will be starting soon.  Sony also replicated their E3 booth in the PlayStation Network to check out their stuff online.

“Little Big Planet 2″ will show a multi-player, competitive environment where players can bring their Sackboys into an area to challenge others.  Not only can gamers create their own Sackboy, they can create whatever kind of game they want – racing, puzzles, platforming and a real-time strategy game.  Everything can be created and the limits are the boundaries of the imagination.

Sony also announced the PlayStation Plus service that will offer users exclusive material and content, preferred early demo and beta invites plus discounts on items in the PlayStation Store.  A yearly subscription will cost $49.99 and the service will live on top of the current PlayStation Network service, which is free.

Electronic Arts also made an appearance to announce two new titles with exclusive content for the PlayStation 3.  “Medal of Honor” will offer limited edition that contains the remastered “Medal of Honor: Frontline” game – two games for one price only for PS3.  “Dead Space 2″ will also have exclusive content in the form of another limited edition only for the PS3.

“Portal 2,” a follow-up to the surprise PC hit “Portal,” will be available on the PS3 as well as features from the Steam gaming platform engine.

A brief video of “Final Fantasy XIV” was shown with no launch title announced.

Exclusive PS3 content to “Mafia II” was also announced as well as exclusive missions in the new “Assassin’s Creed: Brotherhood” game coming out on November 16.

Many more big name titles are expected to hit the PS3 and PSP before the end of the year including “Mortal Kombat” and “DC Universe Online.”

More cinematic video was shown from “Gran Turismo 5″ (that will include NASCAR in this version) and “Infamous 2″.

The longest-running PlayStation franchise, “Twisted Metal,” will be making a comeback exclusively on the PS3.  The violent clowns and dolls return with deathmatch mode, Nuke mode and side-by-side action.

Sony president Jack Tretton says after 15 years of producing great content, they are ready to write a whole chapter.  And it starts today.

Jun 15

Nintendo brings back classic icons, reveals 3DS

Posted on Tuesday, June 15, 2010 in 3DS, action/adventure games, E3, Nintendo, Wii

Nintendo was expected to announce a new 3-D capable hand-held console, but they had more than that up their sleeves.

Calling technology only a tool, Nintendo officials wanted to make sure that gamers realize that their experience is more important than the device. They launched into a Zelda cinematic and gameplay demo that is exclusive to the Wii.  It will be called “The Legend of Zelda: Skyward Sword” and use the Wii Motion Plus controller as the iconic sword with the Wii nunchuk as the classic shield.

Shigeru Miyamoto, creator of some of the most successful video games franchises of all time, appeared on stage to demonstrate how the controller would work with some live gameplay fighting.   The controller also helps Link utilize all this weapons, powers and abilities including a new beetle that can be used to scout out an area and pick up items.

Zelda will be ready to go in 2011.

Moving on to the sports genre, Mario will take his legendary athletic prowess to volleyball, hockey, dodge ball, and basketball in “Mario Sports Mix”.  The game is scheduled for 2011.

A lot of time was spent talking about how success Wii and Wii games have been since the launch of the title.

“Wii Party” is a continuation of the family fun games that the Wii is known for.  Offering 13 party games and 70 mini-games, Nintendo hopes to drive social interaction in household and around the world.  They also announced “Just Dance 2″ with up to 8 players dancing their way to success.

“Golden Sun: Dark Dawn” was the first DS title revealed at E3.  The game, a follow up to “Golden Sun”, transports the player to a world when darkness reigns and it is up to the gamer to bring the light back.

Daniel Craig is going to be featured in the new “Golden Eye” coming out this holiday.  Featuring high-octane action and 8 classic James Bond villains, the game is going to be exclusive to the Wii.

Nintendo keeps rolling out the classic icons as Mickey Mouse is added to the stable.  “Disney Epic Mickey” is set in a world inspired by cartoon movies and animation featuring classic Disney characters.  Mickey uses paint and paint thinner to restore the environment or destroy it.  It is a design that changes gameplay for different people based on what they choose to do in the game.

Kirby is making a comeback after being gone from home consoles for 7 years.  “Kirby’s Epic Yarn” is a side-scrolling platform game set in what appears to be a fabric world.

“Dragonquest IX”, released last year in Japan, will make its way to the North American shores next month.  The DS game is an immersive questing game that also plays even when the gamer isn’t around.

Another classic character makes a return to the console.  Samus is back in “Metroid: Other M” and ready to blast her way through enemy bases, overrun jungles and underground, fiery pits.  Samus will return exclusively to the Wii on August 31.

Donkey Kong is also coming back with action, new environments, but the same bananas to gather up.  DK Junior will also make an appearance in “Donkey Kong Country Returns”.  The game will be out this holiday season.

Many of their upcoming titles have drawn on history, nostalgia and gamers memories.

Nintendo 3DS finally makes an appearance.  It will be a hand-held console that will let gamers play their games in 3-D without special glasses.

The device appears to be about the same size as the DS with a 3.5 inch wide screen on the top.  It has a 3-D depth slider that allows the game to customize the effect.

A touch panel on the bottom remains on the device. The 3-D screen is positioned on the top of the clam shell-shaped console.

A slide panel acts as an analog controller.  The 3DS also has a gyroscope and motion sensor built in.  Two cameras are positioned on the outside of the case to take 3-D, digital pictures.  They also announced that 3-D movies can also viewed on the 3DS.

“Kid Icarus Uprising” was unveiled as their first 3-D game designed for the 3DS and will be out this summer.  There is flying, jumping and battle action that looks sharp – even in 2-D.

Multiple 3DSs will communicate with each other no matter what the gamer is doing. It will also with WiFi access points and downloads new content passively without any monthly fee.

Nintendo also announced new games like “Kingdom Hearts”, “Madden NFL”, and “Metal Gear Solid” to name a few – all to be played in 3-D for the Nintendo 3DS.